Wednesday, July 16, 2014

Reclaim Your [Dis]Honour



Warning: I have no current interest in comparing Dishonored to Thief.
This is only amplified in the fact that I have little to no interest in completing Thief past my current place.

Now that that's out of the way, I want to say that I really liked playing Dishonoured. These days, I'm none too good with stealth games (-ahemMetalGear-), but it's because of my lessened proficiency that I enjoyed Dishonoured so much. Looting and complimenting missions, being a stealth assassins, using the powers of the Outsider—all of it combined into a really enjoyable experience.

I liked how each seemingly minor character has an impact on your story in some way if you choose to interact with them. I love the details in the wreckage of the world as well. The books lying around can give you insight into characters without directly saying who's being referred to. Bystanders can be just that or they can be your greatest leads.


I love little things like that. Everyone has a story; everyone has a personality, has depth! If you choose not to rescue someone, you can see the consequences of your choice later in the game. The same applies if you choose to save someone as well. In my playthrough, I didn't kill to just have blood on my hands. I mostly tried to kill just to cover my tracks, though honestly, there's nothing as tense as trying to drag a body out of view in a semi-crowded area.

The missions are interesting, though some might not always have the return you were expecting. Dishonored is heavy on collectibles, which for me is a half-and-half as it adds sort of an obsessive layer to completing the game. Despite my affections for the characters, I don't think I got attached to many of them aside from really two of them—and the two characters I do more or less like more than the others end up having quite the interaction later!

Dishonored does require a lot of exploring and plays around with your freedom of choice, especially when it comes to boss battles and important information quests. Again, the consequences for your actions (or lack of) is probably what gets me the most gameplay wise. Outside of gameplay, I really love the designs of the world and the people therein.

There's not much I want to say about the endings. Mostly to avoid spoilers, but I also didn't find them too remarkable. Compared to the game itself, I feel like the endings just sort of safely coasted through—especially the good ending which had a very bland "happily ever after" feel to it. I dedicated 25 hours to the game (probably a little more), and I do like to revisit it if only to improve my stealth or to just fall into complete anarchy.

Dishonored was released in October 2012 for Windows, PS3, and Xbox 360.


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