Monday, June 24, 2013

We Play: Judith


Another reason I've been really shoddy on reviews is because I've been getting really into let's plays. I love to watch other people game, especially on titles I've played. They have interesting commentary, or their battle strategies are different—I just want to see their reaction to certain surprising (or stupid) events. Whatever the reason, watching let's plays is a favoured past time, and for the past three years, I've been trying to get into doing it myself.

The first game I played was Judith, a pixelated horror game from distractionware. You play Jeff a married man who is having an affair with a married woman named Emily. After four long months, the two meet together at this castle (or mansion, not quite sure) for some canoodling and alone time. However, upon entering the damn place, Emily immediately goes missing.

It's a very basic game. It doesn't have many hard puzzles; there was one part that sincerely made me scream because I hate when people pop up out of nowhere. All in all, it was pretty good game. The ending left me confused, suspicious, but a little empty. There was no closure!

It is a disturbing game chockful of flashbacks. If you want to play the game yourself, go check out Judith on the distractionware blog and download it yourself. Word of notice: yes, you can play it on Mac and Windows.


Thursday, June 20, 2013

Joining the DISQUS Party


As the title states, I'm finally using Disqus. Not as my commenting system, so you won't have to worry about that. I finally registered on the site as an official user, even though I've been commenting with it for about two years. Not actively because many bloggers I comment on don't employ the use of Disqus. So far, I'm liking it. It doesn't have a spectacularly beautiful UI system, but it is organised and functional. And I like that.

If you catch me commenting, it'll be under GDR. as I'll, of course, be talking to other bloggers. As time goes on, I might end up writing about Disqus as a commenter and not a full-fledged user. I don't see myself installing it on my blog in the future. That could very well change. Well, we shall see.

Wednesday, June 19, 2013

SnackTools Banner.



I finally tried out another one of SnackTools' services. This time I worked on BannerSnack.

I had a lot of fun making this banner, and though I was a little apprehensive, I'm glad that I did try it out. It's a little large though, so I don't see myself using it for anything in the future. Though if one of my affiliates ever feels the need to use it; I'll be happy to link them (or even one of you) to a usable link.

SnackTools (Main Page) | BannerSnack (Subsidiary)

Pixelmator [Trial]


I'm really into art programs right now. It's hard for me to find one that has what I need, looks good, and works well on my Mac. I've tried FireAlpaca and Pinta, but neither have been incredibly successful for me. I like FireAlpaca more, and contrary to popular belief, Pinta isn't that much of a Paint.NET dupe as one would believe. Corel Painter sent me high and flying, but I felt that I needed something less complicated. Beautiful as it is, Corel Painter is quite a mouthful. So what could possibly fill that void?

The answer came to me through an extensive Google search, Pixelmator photo editor.

Monday, June 10, 2013

Sony's Final Form


I'm going to be extremely brief because I've been writing about E3 for 12 hours straight. But basically, Xbox got wrecked this time around. They put up a great fight though, because a lot of their titles looked great. But Sony and SquareEnix revived themselves and proved to be the one true Kings. Square Enix, I humbly apologize for losing faith in you and questioning your judgment. Never forget E3 2013.



Let us all sit and rejoice in the bounty Sony hath giveth us. These are but two of a great line of releases, but honestly, these are the ones I've waited for the longest.

Friday, June 07, 2013

Thank You!

I just want to say that your views mean a lot to me. It's always fun to see where people come from when they access my blog. From Azerbaijan to Zimbabwe (really, A to Z!), I'm glad to know that my blog reaches more than the US & Canadian audience. Honestly, I'm touched.

For whatever reason you've come to my blog, just know that I'm trying to do something right here. I'm trying to break out of my shell and do so much more. I'm not sure, though, how long I'll be doing this, but so long as my company is in order, I think I'll be around for a while. It's already... It's already been six years since I started blogging, but it's only been four since I started blogging seriously.

Through my own personal conflict and from the experiences that molded me, I've come to this interesting, complicated point. There are so many things I still have to do—there are still so many people I have to meet, so many experiences I have to have.

So far it's been difficult, and while this blog has started off small, you can tell that it's slowly getting bigger and better. And you're all here with me. Whether you visit once or you've been here since the beginning of Götterdämmerung, thank you. From the bottom of my heart and with my own words:

Thank you.